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PC Game: MX vs ATV Reflex (full iso skidrow)


 MX vs. ATV Reflex is an off-road racing video game developed by Rainbow Studios and published by THQ. It is the third game in the MX vs. ATV series following Unleashed (2005) and Untamed (2007).The core focus of the game allows for the player to race motocross and supercross on motocross bikes or ATVs. The game also includes events such as omnicross, free ride, champion sport track, waypoint racing, and freestyle motocross.[1]
Although the game is part of the MX vs ATV series, Reflex was built from the ground up featuring a new control scheme and physics engine. The new control scheme is labeled "reflex" which utilizes both analog sticks. The left analog controls the handlebars while the right analog stick controls the rider's body movement. The reflex system allows for unprecedented control and manipulation by allowing the player to 'ride' the motorcycle and other vehicle as they actually would. Tricks have been simplified from the previous games as the player only needs to hold the modifier button and use the right stick to make different combinations and flips.[1]
Also new to Reflex is real-time terrain deformation. Terrain deformation allows any of the different vehicles to literally carve into the earth creating ruts, berms, braking bumps and acceleration bumps as they actually do in real life. These ruts, berms and bumps are dynamic and constantly changing throughout the course of the race adding for an extra sense of realism.
Online mode consists of public and private rooms. These rooms are dedicated to specific event types (i.e. supercross) and host up to twelve players at a single time. A player's 'motocard' keeps record of the player's progress through online events which earns them experience points that go towards the player's level. Mini games such as 'snake' and 'tag' are played online as well. (wikipedia)
System requirements: 

-Operating System: Microsoft ® Windows XP / Vista / 7
-Processor: Intel Pentium 4@3.4 Ghz / AMD Athlon 64 3700 +
-Memory: 1 GB
-Video Card: 3D-graphics adapter with 256 MB memory, compatible with DirectX ® 9.0 (nVidia GeForce 7800 / ATI Radeon X1900) 
-Sound Card: Sound device compatible with DirectX ® 9.0
-Free hard drive space: 8 GB

Installation instructions:

1) Open sr-mxatvr.rar using WinRAR and extract the image
2) Mount image through Daemon Tools
3) Copy the contents of the folder SKIDROW (on the mounted disk) to a folder with a game (substitute)
4) Play!

password link:world4free.in

Pes Evolution Soccer 2011-RELOADED




Akhirnya pes 2011 keluar juga ni saya share buat semua...hehe


* Total Control: PES Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.



* Shot & Stamina Gauge: In addition to the generic power gauge, the Shot & Stamina meter details the player’s exact level of fitness. Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.


* New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.

* Improved Goalkeepers: In keeping with the basis of total freedom of movement, players now have more control over their keeper. This greater control allows for quick roll-outs, instinctive saves, pinpoint accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier.

* Animation and Player Physics: PES Productions has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.

* Stadium Editor: The stadium editor will allow you to create your own stadiums. You will be able to choose capacity (between 1,000-100,000), seat colours, edit the adboards and hoardings, edit the turf style (similar to PES 2008), edit the nets (loose or tight, shape and colour), edit the architecture and roofing to a certain extent including tunnel placement and choose whether there is a running track, plain ground, or grass around the pitch. You can also choose to bring the stands closer to the pitch and choose to have a cage similar to certain stadia present in Germany and other parts of the world. Once all that has been put together - you can now choose the setting for your stadium. You are given the option to specify a background layout, with a variety of both urban and rural backdrops. After that, you can also add a background image, with stock items including city scenes - and a mountain range that looks similar to the one seen in the background on the PES 3 intro.[7] With this tool it should be possible to recreate many different stadiums from all over the world with lots of variation in style. There are currently around 25 stadiums in PES 2011 (not all licensed ones). This is 3 more than PES 2010 which had 22. There will be a total of 25 slots to create stadiums giving you a grand total of around 50 possible stadiums.

* Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.

* Aesthetics: PES 2010 showcased the best likenesses in a football game, and PES 2011 ups the ante further. Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.

* Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new ‘Drag and Drop’ mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.

* Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.

* Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world’s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.

* Other Edit Features: PES 2011 does not feature a boot editor. Boots and balls will be added by Konami through updates like PES 2010 but in a more consistent manner. You will be able to create teams, stadiums and even full leagues (for use with offline game modes such as Become A Legend, League/Cup and Master League) with qualification structures. In addition you will be able to edit the league emblems too. This is all on top of the current edit mode system thats present in PES 2010.


MINIMUM SYSTEM REQUIREMENTS:
Windows XP SP3, Vista SP2, 7
Intel Pentium IV 2.4GHz or equivalent processor
1GB RAM
8GB free hard disk space
4x DVD-ROM Drive
DirectX 9.0c compatible video card. 128MB Pixel Shader 3.0 (NVIDIA GeForce 6600 or AMD/ATI Radeon x1300 video card)
DirectX 9.0c compatible sound card
DirectX 9.0c or higher (included on Disc)
Multiplayer: TCP/IP 192 kbps or higher
Windows compatible keyboard
800 x 600 monitor resolution


RECOMMENDED SYSTEM REQUIREMENTS:
Windows XP SP3, Vista SP2, 7
Intel Core2 Duo 2.0GHz or equivalent processor
2GB RAM
8GB free hard disk space
8x DVD-ROM Drive
DirectX 9.0c compatible video card. 512MB Pixel Shader 3.0 (NVIDIA GeForce 7900 or AMD/ATI Radeon HD2400 or better)
DirectX 9.0c compatible sound card
DirectX 9.0c or higher (included on Disc)
Multiplayer: TCP/IP Broadband Internet connection
Windows compatible USB Gamepad
1280 x 720 monitor resolution


SUPPORTED CHIPSETS:
NVIDIA - GeForce GTX285, 9800, 8800, 8600, 7950, 7900, 7800, 7300, 6800, 6600
AMD/ATI - Radeon HD5850, HD5770, HD4870, HD4650, HD3870, HD2600, HD2400, X1900, X1650, X1600, X1300

Screenshoot:



Serial Number

SWY7-HTUN-3YF5-CD4D-W3AF

MCNC-5HJ3-F2VL-TRUH-MNKN

N5S6-5S3N-CV6E-SE5S-VLX2

AT5F-F9NS-4C94-JKHC-JNXU

VLD3-CPDS-3TTD-4HLV-NTMN

FLEF-DYFW-5DUA-AFCN-ACDN

RDHE-2FE2-4ARV-XFCK-4JTE


Download Via Maknyos (link local)
Credit to 
raito_kun & 




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Untuk Demo



Need For Speed - Pro Street



Minimum System Requirements



OS: Windows XP/Vista
Processor: Pentium 4 @ 2.8 GHz (Vista Requires 3.0 GHz)
Memory: 512 Mb
Hard Drive: 8.1 Gb free
Video Memory: 128 Mb
Video Card: GeForce FX 5950 / ATI Radeon 9500
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive



Recommended System Requirements



OS: Windows XP/Vista
Processor: Pentium 4 @ 3 GHz
Memory: 1 Gb
Hard Drive: 8.1 Gb free
Video Memory: 256 Mb
Video Card: GeForce 6800 / Radeon X800+
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Notes:
Supported chipsets:
NVIDIA GeForce FX 5950 greater (GeForce MX series not supported); ATI Radeon 9500 or greater. Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.

Credit to xXAuradinXx

Pasword : www.gamehousevn.com
yang kehilangan file rld-nfps.r39  Download disini

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